Can Video Games Be Used as a Stealth Assessment of Aggression?
Michael P. McCreery, S. Kathleen Krach, Catherine A. Bacos, Jeffrey R. Laferriere, Danielle L. Head
DOI: 10.4018/ijgcms.2019040103
Journal: International Journal of Gaming and Computer-Mediated Simulations
Examination of how well a reflective moral-choice video game predicted the rating scale scores of aggression types indicated that game-based proactive scores were not predictive of proactive aggression ratings; however, reactive game- based scores were predictive of reactive aggression ratings.
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Journal Info
Journals:
ISSN 1942-3888
Quartile
Category | Quartile |
COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS | 4 |