Can Video Games Be Used as a Stealth Assessment of Aggression?

Michael P. McCreery, S. Kathleen Krach, Catherine A. Bacos, Jeffrey R. Laferriere, Danielle L. Head

DOI: 10.4018/ijgcms.2019040103

Journal: International Journal of Gaming and Computer-Mediated Simulations

Examination of how well a reflective moral-choice video game predicted the rating scale scores of aggression types indicated that game-based proactive scores were not predictive of proactive aggression ratings; however, reactive game- based scores were predictive of reactive aggression ratings.

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Journal Info

Journals:

ISSN 1942-3888

Quartile

CategoryQuartile
COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS4
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