3D Gaussian Splatting for Real-Time Radiance Field Rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimkuehler, George Drettakis
DOI: 10.1145/3592433
Journal: ACM Transactions on Graphics
This work develops a fast visibility-aware rendering algorithm that supports anisotropic splatting and both accelerates training and allows realtime rendering and demonstrates state-of-the-art visual quality and real-time rendering on several established datasets.
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Journal Info
Journals:
ISSN 0730-0301
Quartile
Category | Quartile |
COMPUTER SCIENCE, SOFTWARE ENGINEERING | 1 |
Quartile(CN)
Category | Quartile |
计算机科学 | 1 |
计算机科学, 计算机软件工程 | 1 |