Computers in Human Behavior
短名 | Comput. Hum. Behav. |
Journal Impact | 8.84 |
国际分区 | PSYCHOLOGY, MULTIDISCIPLINARY(Q1) |
期刊索引 | SCI Q1中科院 1 区 |
ISSN | 0747-5632, 1873-7692 |
h-index | 251 |
国内分区 | 心理学(1区)心理学心理学实验(1区)心理学心理学综合(1区) |
Top期刊 | 是 |
Computers in Human Behavior is a scholarly journal dedicated to examining the use of computers from a psychological perspective. Original theoretical works, research reports, literature reviews, software reviews, book reviews and announcements are published. The journal addresses both the use of computers in psychology, psychiatry and related disciplines as well as the psychological impact of computer use on individuals, groups and society. The former category includes articles exploring the use of computers for professional practice, training, research and theory development. The latter category includes articles dealing with the psychological effects of computers on phenomena such as human development, learning, cognition, personality, and social interactions. The journal addresses human interactions with computers, not computers per se. The computer is discussed only as a medium through which human behaviors are shaped and expressed. The primary message of most articles involves information about human behavior. Therefore, professionals with an interest in the psychological aspects of computer use, but with limited knowledge of computers, will find this journal of interest.
期刊主页涉及主题 | 心理学计算机科学社会心理学政治学法学数学哲学万维网生物医学社会学操作系统经济物理认识论精神科人工智能神经科学 |
出版信息 | 出版商: Elsevier Ltd,出版周期: ,期刊类型: journal |
基本数据 | 创刊年份: 1985,原创研究文献占比: 95.88%,自引率:5.60%, Gold OA占比: 26.65% |
期刊引文格式
这些示例是对学术期刊文章的引用,以及它们应该如何出现在您的参考文献中。
并非所有期刊都按卷和期组织其已发表的文章,因此这些字段是可选的。有些电子期刊不提供页面范围,而是列出文章标识符。在这种情况下,使用文章标识符而不是页面范围是安全的。
只有1位作者的期刊
有2位作者的期刊
有3位作者的期刊
有5位以上作者的期刊
书籍引用格式
以下是创作和编辑的书籍的参考文献的示例。
学位论文引用格式
网页引用格式
这些示例是对网页的引用,以及它们应该如何出现在您的参考文献中。
专利引用格式
最新文章
Storifying instructional videos on online credibility evaluation: Examining engagement and learning
2024-12-1
Body, emotions, and sexuality in the metaverse: A Randomized Control Trial Exploring the Use of Second Life for an Avatar-based Intervention to support women With Female Orgasmic Disorder
2024-12-1
A systematic review of digital transformation technologies in museum exhibition
2024-12-1
Does using a green gaming system make people more environmentally friendly?
2024-12-1
Assessing the impact of griefing in MMORPGs using self-determination theory
2024-12-1
Adaptive ubiquitous learning for server deployment and distributed offloading in UAV-enhanced IoV
2024-12-1
“It’s a terrible choice to make but also a necessary one”: Exploring player experiences with moral decision making mechanics in video games
2024-12-1
Ubiquitous computation in internet of vehicles for human-centric transport systems
2024-12-1
User preferences and trust in hypothetical analog, digitalized and AI-based medical consultation scenarios: An online discrete choice survey
2024-12-1
How does engagement on social media reinforce life aesthetic literacy? The role of interpersonal and intrapersonal influences
2024-12-1
Automated or Human: Which Driver Wins the Race for the Passengers’ Trust? Examining Passenger Trust in Human-Driven and Automated Vehicles Following a Dangerous Situation
2024-12-1
When being smart trumps AI: An exploration into consumer preferences for smart vs. AI-powered products
2024-12-1
The decision-making by citizens: Evaluating the effects of rule-driven and learning-driven automated responders on citizen-initiated contact
2024-12-1
Facial behaviour and first impressions in computer mediated communication
2024-12-1
Immersive storytelling for pro-environmental behaviour change: The Green Planet augmented reality experience
2024-12-1
Interplay of mobile phone dependency and catch-up sleep in South Korean youth: A seven-wave study of two nationally representative cohorts
2024-12-1
Evaluating the interactions of Medical Doctors with chatbots based on large language models: Insights from a nationwide study in the Greek healthcare sector using ChatGPT
2024-12-1
Problematic online behaviors constitute related yet distinct conditions: A cross-sectional study
2024-11-1
Effects of 72-hour abstinence from instant messaging on craving, withdrawal, and affect
2024-11-1
Cognitive ease at a cost: LLMs reduce mental effort but compromise depth in student scientific inquiry
2024-11-1
Editorial Board
2024-11-1
Personalized context-aware systems for sustainable agriculture development using ubiquitous devices and adaptive learning
2024-11-1
Shaping health behaviors beyond reality: A full body illusion to experience the consequences of unhealthy snacking
2024-11-1
Evaluating educational apps for preschoolers: Differences and agreements between the assessments of experts, parents, and their children
2024-11-1
Real-time Incentivizing Survey Completion with Game-based Rewards in Experience Sampling Research May Increase Data Quantity, but Reduces Data Quality
2024-11-1
The Affective and Relational Correlates of Algorithmic Beliefs Among U.S. Online Daters: Extension of Two Previous Studies
2024-11-1
Enhancing claustrophobia exposure therapy: A blockchain and NFT-enabled metaverse approach
2024-11-1
Prediction of esports competition outcomes using EEG data from expert players
2024-11-1
Privacy vs convenience: Understanding intention-behavior divergence post-GDPR
2024-11-1
Psychological Factors leading to Sextortion: The Role of Personality, Emotional Factors and Sexual Needs in Victimisation.
2024-10-1
Gaming disorder: Unraveling the role of problematic affective, cognitive, and executive functioning - A systematic review and meta-analytic structural equation modeling
2024-10-1
AI-induced emotions in L2 education: Exploring EFL students’ perceived emotions and regulation strategies
2024-10-1
Enhancing bodily self-consciousness in the virtual world with synchronous multisensory stimulation, interoceptive feedback and peripersonal space expansion: A narrative review
2024-10-1
Social Media Distraction: How distracting are visual social media cues and what influences user’s distractibility?
2024-10-1
Not Easy to Get off Track: Motivational Trajectories of Learners Completing a Non-Formal Online Course
2024-10-1
Follower attraction in live streaming: Knowledge driven by PKM and data driven by EF-LSTM
2024-10-1
Working in a Virtual World: A Meta-Analytic Investigation of Cyber Mistreatment in the Workplace
2024-10-1
Exploring privacy-personalization paradox: Facial recognition systems at business events
2024-10-1
Strategies to combat misinformation: Enduring effects of a 15-minute online intervention on critical-thinking adolescents
2024-10-1
Online grocery shopping recommender systems: Common approaches and practices
2024-10-1
To beautify or uglify! The effects of augmented reality face filters on body satisfaction moderated by self-esteem and self-identification
2024-10-1
Evaluating the barriers affecting cybersecurity behavior in the Metaverse using PLS-SEM and fuzzy sets (fsQCA)
2024-10-1
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming
2024-10-1
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder
2024-10-1
Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within- and between-person effects
2024-10-1
Editorial Board
2024-9-11
Transition-aware human activity recognition using an ensemble deep learning framework
2024-9-10
Using A/B testing to Study Engagement with Snapchat Advertisements Promoting Help-Seeking After Image-Based Sexual Harassment and Abuse Victimization
2024-9-1
When it is part of me, I can do it: Using embodied empowerment to predict adherence to wearable self-care technology.
2024-9-1
Mobile Multitasking in Learning: A Meta-Analysis of Effects of Mobilephone Distraction on Young Adults’ Immediate Recall
2024-9-1
帮你贴心管理全部的文献
研飞ivySCI,高效的论文管理
投稿经验分享
分享我的经验,帮你走得更远