Virtual Reality

短名Virtual Real.
Journal Impact4.20
国际分区IMAGING SCIENCE & PHOTOGRAPHIC TECHNOLOGY(Q1)
期刊索引SCI Q1中科院 3 区
ISSN1359-4338, 1434-9957
h-index64
国内分区计算机科学(3区)计算机科学计算机跨学科应用(3区)计算机科学计算机软件工程(3区)计算机科学成像科学与照相技术(3区)

该杂志成立于 1995 年,发表关于虚拟现实、增强和混合现实的原创研究,这些研究塑造并为社区提供信息。该领域的多学科性质意味着欢迎提交广泛的主题,包括但不限于:虚拟现实、增强现实、混合现实和实时可视化应用的原始研究研究系统、工具、技术的开发和评估以及推动该领域发展的软件,包括:显示技术,包括头戴式显示器、模拟器和沉浸式显示器触觉技术,包括新型设备、交互和渲染交互管理,包括手势控制、眼睛注视、生物传感器和可穿戴设备跟踪技术医学中的 VR/AR/MR,包括培训、手术模拟、康复和组织/器官建模。VR/AR/MR 在制造、商业、电信、艺术、教育、设计、娱乐和国防等领域的实用性的有影响力和原创性应用和研究展示新技术和设计、建造和评估的方法虚拟和增强现实系统评估 VR/AR/MR 的社会、伦理、数据或法律方面的原始研究。

期刊主页投稿网址
涉及主题计算机科学人工智能人机交互操作系统虚拟现实工程类计算机图形学(图像)物理计算机视觉心理学生物数学多媒体数据挖掘程序设计语言哲学计算机图形学医学地理经济模拟
出版信息出版商: Springer London出版周期: 4 issues per year期刊类型: journal
基本数据创刊年份: 2004原创研究文献占比94.12%自引率:9.10%Gold OA占比: 46.41%
平均审稿周期 网友分享经验:>12周,或约稿
平均录用比例网友分享经验:容易

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最新文章

Virtual reality: towards a better prediction of full body illusion — a mediation model for healthy young women

2024-9-10

Publisher Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content

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Using in situ research-based design to explore learning module effectiveness and usability in a virtual reality system for workforce training

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Exploring the user’s gaze during product evaluation through the semantic differential: a comparison between virtual reality and photorealistic images

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The use of CNNs in VR/AR/MR/XR: a systematic literature review

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Exploring sex differences in collaborative virtual environments for participation equality and user experience

2024-8-27

Correction: Cognitive differences in product shape evaluation between real settings and virtual reality: case study of two-wheel electric vehicles

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Phone-based virtual exploration of green space increases positive affect in students with test anxiety: a pre-post experimental study with qualitative insights

2024-8-24

Continuance intention toward VR games of intangible cultural heritage: A stimulus-organism-response perspective

2024-8-23

A framework for virtual learning in industrial engineering education: development of a reconfigurable virtual learning factory application

2024-8-12

Correction: Cybersickness with passenger VR in the aircraft: influence of turbulence and VR content

2024-8-7

A comparison of balance between real and virtual environments: differences, role of visual cues and full-body avatars, a quasi-experimental clinical study

2024-8-5

Publisher Correction: Adoption of immersive-virtual reality as an intrinsically motivating learning tool in parasitology

2024-8-3

Immersive analytics with augmented reality in meteorology: an exploratory study on ontology and linked data

2024-8-2

Temporally enhanced graph convolutional network for hand tracking from an egocentric camera

2024-8-1

Toward next generation mixed reality games: a research through design approach

2024-7-27

Augmented reality navigation in external ventricular drain insertion—a systematic review and meta-analysis

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Neurophysiological evidence for the overview effect: a virtual reality journey into space

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Exploring the viability of Virtual Reality as a teaching method for knee aspiration

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Towards overcoming barriers to the clinical deployment of mixed reality image-guided navigation systems supporting percutaneous ablation of liver focal lesions

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Virtual reality exposure effect in acrophobia: psychological and physiological evidence from a single experimental session

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Cognitive differences in product shape evaluation between real settings and virtual reality: case study of two-wheel electric vehicles

2024-7-15

Intersecting realms: a cross-disciplinary examination of VR quality of experience research

2024-7-10

Usability of visualizing position and orientation deviations for manual precise manipulation of objects in augmented reality

2024-7-9

The impact of virtual and augmented reality on presence, user experience and performance of Information Visualisation

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Robot remote control using virtual reality headset: studying sense of agency with subjective distance estimates

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Spatial resolution measurement method for 3D displays from contrast modulation

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Analysis of MR–VR tele-operation methods for legged-manipulator robots

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Effectiveness of immersive virtual reality in teaching empathy to medical students: a mixed methods study

2024-7-1

Enabling personalized VR experiences: a framework for real-time adaptation and recommendations in VR environments

2024-6-26

Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach

2024-6-25

The effect of virtual reality interventions on reducing pain intensity in chronic pain patients: a systematic review

2024-6-25

Perspective matters: a systematic review of immersive virtual reality to reduce racial prejudice

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Design and implementation of an interactive virtual library based on its physical counterpart

2024-6-13

Adoption of immersive-virtual reality as an intrinsically motivating learning tool in parasitology

2024-6-12

Viewpoint-sharing method with reduced motion sickness in object-based VR/AR collaborative virtual environment

2024-6-11

The way of water: exploring the role of interaction elements in usability challenges with in-car VR experience

2024-6-7

Bringing the field into the lab: a novel virtual reality outdoor march simulator for evaluating cognitive and physical performance

2024-6-1

Head-locked, world-locked, or conformal diminished-reality? An examination of different AR solutions for pedestrian safety in occluded scenarios

2024-5-27

Enhancing music rhythmic perception and performance with a VR game

2024-5-25

Social cognition training using virtual reality for people with schizophrenia: a scoping review

2024-5-25

Unconstrained lightweight control interface for robot-assisted minimally invasive surgery using MediaPipe framework and head-mounted display

2024-5-23

Immersive virtual reality applied to the rehabilitation of patients with lower limb amputation: a small randomized controlled trial for feasibility study

2024-5-23

DTP: learning to estimate full-body pose in real-time from sparse VR sensor measurements

2024-5-23

Cybersickness with passenger VR in the aircraft: Influence of turbulence and VR content

2024-5-20

The effect of VR on fine motor performance by older adults: a comparison between real and virtual tasks

2024-5-20

Replicating outdoor environments using VR and ambisonics: a methodology for accurate audio-visual recording, processing and reproduction

2024-5-17

Using attentional guidance methods in virtual reality laboratories reduces students’ cognitive load and improves their academic performance

2024-5-16

Not just cybersickness: short-term effects of popular VR game mechanics on physical discomfort and reaction time

2024-5-15

Improving balance using augmented visual orientation cues: a proof of concept

2024-5-15

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