Computer Animation and Virtual Worlds
短名 | Computer Animation & Virtual |
Journal Impact | 0.71 |
国际分区 | COMPUTER SCIENCE, SOFTWARE ENGINEERING(Q4) |
期刊索引 | SCI Q4中科院 4 区 |
ISSN | 1546-4261, 1546-427X |
h-index | 53 |
国内分区 | 计算机科学(4区)计算机科学计算机软件工程(4区) |
随着功能强大的个人电脑和高端显卡的出现,虚拟世界、实时计算机动画和模拟、游戏出现了令人难以置信的发展。但与此同时,出现了新的、更便宜的虚拟现实设备,允许与这些实时虚拟世界甚至通过增强现实与现实世界进行交互。 3D 角色,尤其是虚拟人现在具有卓越的品质,可以在电影行业中使用它们。但这只是一个开始,随着人工智能和智能体技术的发展,这些角色将变得越来越自主甚至智能。他们将与动物和植物一起在虚拟生活中居住在虚拟世界中。
期刊主页投稿网址涉及主题 | 计算机科学人工智能计算机视觉计算机图形学(图像)物理数学工程类人机交互操作系统艺术程序设计语言生物视觉艺术哲学文学类几何学 |
出版信息 | 出版商: John Wiley and Sons Ltd,出版周期: Bimonthly,期刊类型: journal |
基本数据 | 创刊年份: 2004,原创研究文献占比: 100.00%,自引率:11.10%, Gold OA占比: 12.68% |
平均审稿周期 | 网友分享经验:较慢,6-12周 |
平均录用比例 | 网友分享经验:容易 |
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