American Journal of Play
短名 | |
Journal Impact | 0.70 |
国际分区 | SOCIAL SCIENCES, INTERDISCIPLINARY(Q3) |
ISSN | 1938-0399, 1938-0402 |
h-index |
涉及主题 | 心理学社会学计算机科学哲学政治学法学艺术社会心理学数学生物历史认识论发展心理学医学数学教育地理文学类人工智能语言学考古 |
出版信息 | 出版商: ,出版周期: ,期刊类型: journal |
基本数据 | 创刊年份: ,原创研究文献占比: 100.00%,自引率:0.00%, Gold OA占比: 0.00% |
期刊引文格式
这些示例是对学术期刊文章的引用,以及它们应该如何出现在您的参考文献中。
并非所有期刊都按卷和期组织其已发表的文章,因此这些字段是可选的。有些电子期刊不提供页面范围,而是列出文章标识符。在这种情况下,使用文章标识符而不是页面范围是安全的。
只有1位作者的期刊
有2位作者的期刊
有3位作者的期刊
有5位以上作者的期刊
书籍引用格式
以下是创作和编辑的书籍的参考文献的示例。
学位论文引用格式
网页引用格式
这些示例是对网页的引用,以及它们应该如何出现在您的参考文献中。
专利引用格式
最新文章
Guest editors' foreword : games, play, and the urban
2020-5-1
"Pervasive Games" Ten Years Later: A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern.
2020-1-1
Japanese Seasonal Play: A Prehistory of "Poke´mon GO".
2020-1-1
(De)coding the City: Analyzing Urban Play through "Wayfinder" Live.
2020-1-1
Play Studies: A Brief History.
2020-1-1
Do Birds of a Playful Feather Flock Together? Playfulness and Assortative Mating.
2020-1-1
Play and Curation During the COVID-19 Pandemic An Interview with Christopher Bensch, Andrew Borman, Michelle Parnett-Dwyer, and Nicolas Ricketts
2020-1-1
Young Children's Tablet Computer Play.
2020-1-1
How Children Coped in the First Months of the Pandemic Lockdown
2020-1-1
Cognitive Processes Underlying Play and Pretend Play: A Comparative Cross-Species Study on Degrees of Memory, Perception, Imagination, and Consciousness.
2020-1-1
Playing, Mapping, and Power: A Critical Analysis of Using Minecraft in Spatial Design
2020-1-1
Getting through a Tough Day (Again): What Possum Springs Says about Mental Health and Social Class.
2020-1-1
Video Game Play: Myths and Benefits.
2020-1-1
Review: Fun, Taste, & Games: An Aesthetics of the Idle, Unproductive, and Otherwise Playful
2019-10-1
Playing Every Day on "Sesame Street": Global Learnings from a Play-Based Pilot Intervention in India, Mexico, and South Africa.
2019-10-1
The Design of Childhood: How the Material World Shapes Independent Kids
2019-4-1
Video Games and English as a Second Language: The Effect of Massive Multiplayer Online Video Games on The Willingness to Communicate and Communicative Anxiety of College Students in Puerto Rico.
2019-4-1
Praxis Games a Design Philosophy for Mobilizing Knowledge through Play.
2019-1-1
Making Play Smarter, Stronger, and Kinder: Lessons from Tools of the Mind.
2019-1-1
"Homo Ludens": A Renewed Reading.
2019-1-1
Play It High, Play It Low: Examining the Reliability and Validity of a New Observation Tool to Measure Children's Make-Believe Play.
2019-1-1
Profiles of Playful Men and Playful Women: Personality and Humor-Related Attributes.
2019-1-1
From Displays and Dioramas to Doll Dramas : Adult World Building and World Playing with Toys
2019-1-1
Children's play in the shadow of war
2019-1-1
Playing with Words: Dav Pilkey's Literary Success in Humorous Language.
2019-1-1
Reducing Gender Stereotypes in Toys and Play for Smarter, Stronger, and Kinder Kids.
2019-1-1
Play in a Digital World: How Interactive Digital Games Shape the Lives of Children.
2019-1-1
Desire and Doubt: The Potentials and the Potential Problems of Pursuing Play
2018-10-1
The Emotional Work of Family Negotiations in Digital Play Space: Searching for Identity, Cooperation, and Enduring Conflict
2018-10-1
Doing Play Therapy: From Building the Relationship to Facilitating Change
2018-10-1
Liberating Human Expression: Work and Play or Work versus Play.
2018-10-1
Twitch and the Work of Play.
2018-10-1
The Politics of Playtime: Reading Marx through Huizinga on the Desire to Escape from Ordinary Life.
2018-10-1
Developing a Dramatic Pretend Play Game Intervention
2018-4-1
Quixotean Play in the Age of Computation
2018-4-1
The Physical Environment for Play Therapy with Chinese Children
2018-4-1
Beyond the Ludic Lover: Individual Differences in Playfulness and Love Styles in Heterosexual Relationships.
2018-1-1
Role Playing in Children's Literature: Zilpha Keatley Snyder and the Egypt Game
2018-1-1
Examining Literacy Practices in the Game Magic: The Gathering.
2018-1-1
Cognitive Processes Underlying Play and Pretend Play: A Comparative Cross-Species Study on Degrees of Perception, Imagination, and Metacognition
2018-1-1
What to Do When Children Clam Up in Psychotherapy: Interventions to Facilitate Communication
2018-1-1
Toward Creativity: Do Theatrical Experiences Improve Pretend Play and Cooperation among Preschoolers?.
2018-1-1
Playing to Death.
2018-1-1
Theme and Variation: Arranging Play's Forms, Functions, and "Colors".
2018-1-1
It's All a Game: The History of Board Games from Monopoly to Settlers of Catan
2018-1-1
Atari Age: The Emergence of Video Games in America
2017-10-1
Teaching Us to Fear: The Violent Video Game Moral Panic and The Politics of Game Research.
2017-10-1
New.Now?: Or Why a Design History of Coin-Op Video Game Machines
2017-10-1
Toy Stories: The Toy as Hero in Literature, Comics, and Film
2017-10-1
Ronnie, Millie, Lila--Women's History for Games: A Manifesto and a Way Forward.
2017-10-1
帮你贴心管理全部的文献
研飞ivySCI,高效的论文管理
投稿经验分享
分享我的经验,帮你走得更远