JMIR Serious Games

短名
Journal Impact3.95
国际分区PUBLIC, ENVIRONMENTAL & OCCUPATIONAL HEALTH(Q1)
期刊索引SCI Q2中科院 2 区
ISSN2291-9279
h-index38
国内分区医学(2区)医学卫生保健与服务(2区)医学公共卫生、环境卫生与职业卫生(2区)医学医学信息(3区)

JMIR SERIOUS GAMES (JSG, ISSN 2291-9279) 是 JOURNAL OF MEDICAL INTERNET RESEARCH (JMIR) 的姊妹期刊,JMIR 是健康信息学领域被引用次数最多的期刊之一 (IMPACT FACTOR 2016: 5.175)。 JSG 的预计影响因子(2016 年)为 3.32。 JSG 是一本多学科期刊,致力于将游戏元素融入计算机/网络/移动应用程序,以解决诸如健康教育/促进、教学和教育或社会变革等严重问题。该期刊还考虑了视频游戏领域的评论和研究暴力和电子游戏成瘾。

期刊主页
涉及主题心理学医学计算机科学生物精神科操作系统政治学法学社会学数学神经科学人机交互内科学人工智能病理护理部经济应用心理学统计物理疗法哲学多媒体物理工程类社会心理学外科地质学虚拟现实物理医学与康复
出版信息出版商: JMIR Publications Inc.出版周期: 期刊类型: journal
基本数据创刊年份: 2013原创研究文献占比77.39%自引率:7.90%Gold OA占比: 98.34%
平均审稿周期 网友分享经验:12 Weeks

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最新文章

Perceived Barriers and Facilitators Regarding the Implementation of Gamification to Promote Physical Activity in the Neighborhood: Interview Study Among Intermediaries

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A Virtual Reality Serious Game for the Rehabilitation of Hand and Finger Function: Iterative Development and Suitability Study (Preprint)

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Exploring the Psychological Effects and Physical Exertion of Using Different Movement Interactions in Casual Exergames That Promote Active Microbreaks: Quasi-Experimental Study

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The Impact and Acceptance of Gamification by Learners in a Digital Literacy Course at the Undergraduate Level: Randomized Controlled Trial

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Correction: Efficacy of a Virtual 3D Simulation–Based Digital Training Module for Building Dental Technology Students’ Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study

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Correction: Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials

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Immersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study

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Effects of Electronic Serious Games on Older Adults With Alzheimer’s Disease and Mild Cognitive Impairment: Systematic Review With Meta-Analysis of Randomized Controlled Trials

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Extended Reality for Mental Health Evaluation —A Scoping Review (Preprint)

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The Impact of Facilitation on Cognitive Flow in a Novel Diabetes Management Rehearsal Game for Health Professions Education: Mixed Methods Study (Preprint)

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Effect of Elastic Resistance on Exercise Intensity and User Satisfaction While Playing the Active Video Game BoxVR in Immersive Virtual Reality: Empirical Study

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LTP Prod Release Test. (Preprint)

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Investigating the Use of Serious Games for Cancer Control among Children and Adolescents: Scoping Review (Preprint)

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Improved Risk Perception and Knowledge Following a Social Game-based Tobacco Prevention Program for Adolescents: A Pilot Randomized Comparative Trial (Preprint)

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VR applications for the implementation of domestic respiratory rehabilitation programs for Long/Post COVID patients: A Scoping Review (Preprint)

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The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial

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Adoption of Augmented Reality in Educational Programs for Nurses in Intensive Care Units of Tertiary Academic Hospitals: Mixed Methods Study

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Effects of a Serious Game for Adolescent Mental Health on Cognitive Vulnerability: Pilot Usability Study

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Donate Life! Validation of a board game about knowledge of organ and tissue donation and transplantation (Preprint)

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Upper Limb Impairment and the potential role of Virtual Reality in the Rehabilitation of the Upper Limb in Multiple Sclerosis: views of specialist clinicians and people with MS. (Preprint)

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Therapeutic Uses of Gaming in Mental Health: An Untapped Potential

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Effects of Virtual Reality Therapy Combined With Conventional Rehabilitation on Pain, Kinematic Function, and Disability in Patients With Chronic Neck Pain: Randomized Controlled Trial

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Addressing Data Absenteeism and Technology Chauvinism in the Use of Gamified Wearable Gloves Among Older Adults: Moderated Usability Study

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An evidence-based serious game app for public education on antibiotic use and resistance: A randomized controlled trial (Preprint)

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Psychometric Properties of the Metacognitions About Online Gaming Scale in the Chinese Population and Its Relationship With Internet Gaming Disorder: Cross-Sectional Study

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Use and design of Virtual Reality (VR)-supported learning scenarios in the vocational qualification of nursing professionals: a Scoping Review (Preprint)

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Using Virtual Reality in a Rehabilitation Program for Patients With Breast Cancer: Phenomenological Study

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Measuring the Reliability of a Gamified Stroop Task: Quantitative Experiment

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Understanding Senior Users’ Needs, Preference, and Experience In Commercial Exergames for Health: Usability Study (Preprint)

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Effects of a Serious Smartphone Game on Nursing Students' Theoretical Knowledge and Practical Skills in Adult Basic Life Support: Randomized Wait List–Controlled Trial

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Efficacy of a Virtual 3D Simulation–Based Digital Training Module for Building Dental Technology Students’ Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study

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Electronic feedback alone vs. electronic feedback plus in-person debriefing, for a serious game designed to teach novice anesthesiology residents to perform general anesthesia for cesarean delivery: a randomized controlled trial (Preprint)

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Use of serious games in the intervention of executive functions in neurodiverse children: Systematic review. (Preprint)

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Virtual Reality activity comes along with improved activity level and consistent wellbeing in seniors living in nursing homes: a longitudinal study in naturalistic setting (Preprint)

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Gamification of Behavior Change: Mathematical Principle and Proof-of-Concept Study

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Comparing Walking-Related Everyday Life Tasks of Children with Gait Disorders in a Virtual Reality Setup With a Physical Setup: Cross-Sectional Noninferiority Study

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Using a Virtual Reality Tool to Provide Primary Prevention Training in the Construction Field Following a Periodic Medical Visit: Cross-Sectional Study

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Smartphone-Based Virtual and Augmented Reality Implicit Association Training (VARIAT) for Reducing Implicit Biases Toward Patients Among Health Care Providers: App Development and Pilot Testing

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A Smartphone-Gamified Virtual Reality Exposure Therapy Augmented With Biofeedback for Ailurophobia: Development and Evaluation Study

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A systematic review of using immersive virtual reality to assess executive function (Preprint)

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Extended Reality–Based Mobile App Solutions for the Therapy of Children With Autism Spectrum Disorders: Systematic Literature Review

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Electronic Interactive Games for Glycemic Control in Individuals With Diabetes: Systematic Review and Meta-Analysis

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